Weird problem. Don’t know if anybody encountered this.
I’ve attached a sphere collision component to the camera so it can generate the overlap events, and for some reason, when entering a collision volume it keeps firing begin/end overlap in succession as long as it’s in the volume.
I only have this problem when attached to the camera. Works fine with the hands.
From what ive been dealing with/reading I think most answers were to put the camera on a boom so the camera isn’t in the collision. (this might help, might not)