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Head collision [Blueprint VR Template]

Weird problem. Don’t know if anybody encountered this.

I’ve attached a sphere collision component to the camera so it can generate the overlap events, and for some reason, when entering a collision volume it keeps firing begin/end overlap in succession as long as it’s in the volume.

I only have this problem when attached to the camera. Works fine with the hands.

Any clue?

From what ive been dealing with/reading I think most answers were to put the camera on a boom so the camera isn’t in the collision. (this might help, might not)

I’ve noticed this too… My workaround was to unparent it, and drive the position manually on tick. Its very suboptimal, but works.

Yup, that’s what I did as well. Works well enough for now.

Thanks guys! :slight_smile: