I’ve been trying to make a blueprint so I am able to move ai around and not a single tutorial works because they all lead to the same problem. When I try to reference that the controller is the object itself, I get an error of “Self Object Reference is not compatible with Controller Object Reference.”
Hi, first off you need to inherit from Pawn, not from SkeletalMeshActor, since SkeletalMeshActors can’t be possessed by a controller. Then you would use GetController and plug that in.