our team is trying to build a simple vr experience for Oculus Quest. It’s basically a small hallway with about 7-8 movie textures on flat plains on the wall playing a small mp4 loop. Average size of the mp4 loops are between 1 - 5 mb. And we are trying to get some other movies to play also ranging in size from 12 - 14 mb, but for now we are focused on getting the smaller loops working first. The texures seem to play when play is launched inside of UE, but when it’s built for Oculus the movie textures seem to either not show up or stuck on a frame, or sometimes just see a pink color on a plain. Has anyone experienced this yet? If so any help would be appreciated…
Did you ever figure this out?