Having trouble packaging my games on windows 7, for windows. I don’t have previous experience of packaging games but I have searched a lot of forums and videos and no one seems to address my particular issue. I have Visual studio 2017 community addition installed.
Here is what I believe is wrong, probably my unreal engine is not linked to visual studio for compilation? I have developed my projects in blueprint mode not C++, maybe that is a problem? I dont think there is anything wrong with the project as it is the standard startup FPS template from unreal. I have built lighting for it.
Error log attached.