Have any of you ran into this issue. In UTGame file there’s a line of code that’s like so.
// force an old style load screen if the server has been up for a long time so that TimeSeconds doesn't overflow and break everything
bSeamless = (bUseSeamlessTravel && WorldInfo.TimeSeconds < 172800.0f); // 172800 seconds == 48 hours if it goes over map rotaton stops and it stays on same map 24/7 until server is restarted.