# Having problems running new exe after successful export

**URL:** <https://forums.unrealengine.com/t/having-problems-running-new-exe-after-successful-export/770974>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, shipping-build, bug-report, editor\
**Created:** [February 15, 2023, 3:58am UTC](https://forums.unrealengine.com/t/having-problems-running-new-exe-after-successful-export/770974 "2023-02-15T03:58:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Avocardokat](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/avocardokat/32/622334_2.png) [@Avocardokat](https://forums.unrealengine.com/u/Avocardokat)\
**Post date:** [February 15, 2023, 3:58am UTC](https://forums.unrealengine.com/t/having-problems-running-new-exe-after-successful-export/770974/1 "2023-02-15T03:58:07Z")

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After a successful build of the game, the application would not run at all. During the build process it would only show red errors though I was not informed none of them were fatal so this seemed kind of like a good sign but was weary. After the export process has done it’s thing, the game fails to open at all.
