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Having issues with reflections

I’m missing lots of details in reflections, I tried SSReflections as well as raytraced ones.

SSR

Raytraced

What should be reflected:

I used a environment image to fill the light if I disable it seems to reflect ok

But as far as I increase that filling it becomes worse

but it also happens with Raytraced GI

Any idea about how to deal with this? Thank you in advance!