# Having issues with packaging, not sure what the issue is.

**URL:** <https://forums.unrealengine.com/t/having-issues-with-packaging-not-sure-what-the-issue-is/2137774>\
**Category:** Programming & Scripting\
**Tags:** problems, unreal-engine, Packaging, packaging-projects, Rendering, Blueprint, question\
**Created:** [November 20, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/having-issues-with-packaging-not-sure-what-the-issue-is/2137774 "2024-11-20T14:43:54Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Yipsy1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yipsy1](https://forums.unrealengine.com/u/Yipsy1)\
**Post date:** [November 20, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/having-issues-with-packaging-not-sure-what-the-issue-is/2137774/1 "2024-11-20T14:43:54Z")

</div>

Hello! I’m new to Unreal Engine, and I just got done making a simple game in UE5. I tried to package/cook the game, but both failed. The game is coded in blueprints. I’m stuck on what I’m supposed to do the solve this problem.

This is the log it gave me for reference.

Log started at 11/19/2024 22:56:51 (2024-11-20T06:56:51Z)  
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml  
No config file at C:\Users\nbris\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml  
No config file at C:\Users\nbris\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml  
Configuration will be read from:  
C:\Users\nbris\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml  
Log file: C:\Users\nbris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE\_5.4\UBA-Refantazio-Win64-Shipping.txt

Setting temp directory to ‘C:\Users\nbris\AppData\Local\Temp\UnrealBuildTool\6e23c306’  
Registering build platform: UnrealBuildTool.AndroidPlatformFactory  
Registering build platform: UnrealBuildTool.IOSPlatformFactory  
Registering build platform: UnrealBuildTool.LinuxPlatformFactory  
Registering build platform: UnrealBuildTool.MacPlatformFactory  
Registering build platform: UnrealBuildTool.TVOSPlatformFactory  
Registering build platform: UnrealBuildTool.WindowsPlatformFactory  
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)  
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)  
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10  
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10  
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10  
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10  
Win64 Installed SDK(s): MinVersion\_Sdk=10.0.18362.0, MaxVersion\_Sdk=10.9.99999.0, CurrentVersion\_Sdk=10.0.26100.0, Version\_AutoSdk=10.0.19041.0, CurrentVersion\_AutoSdk=  
Registering build platform: Win64 - buildable: True  
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory  
Command line: “C:\Program Files\Epic Games\UE\_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Refantazio Win64 Shipping “-Project=C:\Users\nbris\Documents\Unreal Projects\Refantazio\Refantazio.uproject” “-Manifest=C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Manifest.xml” “-remoteini=C:\Users\nbris\Documents\Unreal Projects\Refantazio” -skipdeploy “-log=C:\Users\nbris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE\_5.4\UBA-Refantazio-Win64-Shipping.txt”  
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration  
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration  
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor  
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration  
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration  
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration  
Ignoring plugin ‘PlanarCut’ for platform/configuration  
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration  
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration  
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration  
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration  
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration  
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor  
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor  
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration  
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor  
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration  
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration  
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration  
Ignoring plugin ‘PlanarCut’ for platform/configuration  
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration  
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration  
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration  
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration  
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration  
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration  
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor  
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor  
Creating makefile for Refantazio (manifest ‘C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Manifest.xml’ not found)  
Skipping C:\Program Files\Epic Games\UE\_5.4\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed  
Skipping C:\Program Files\Epic Games\UE\_5.4\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed  
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Professional (Product=Microsoft.VisualStudio.Product.Professional, Version=17.12.35506.116)  
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433 (Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Redist\MSVC\14.42.34433)  
Available x64 toolchains (1):

- C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433  
(Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)  
Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130  
Available x64 toolchains (1):
- C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433  
(Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)  
Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130  
Building UnrealGame - Refantazio - Win64 - Shipping  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain  
Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain  
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain  
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain  
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain  
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\cl.exe  
Linker: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\link.exe  
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\lib.exe  
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\rc.exe  
Using EngineIncludeOrderVersion.Latest for target Refantazio.Target.cs  
Generated code is up to date.  
Found 4 shared PCH headers (listed in order of preference):  
Engine  
Slate  
CoreUObject  
Core  
VerseVMBytecodeGenerator.Generate, generating CPP headers in: ‘C:\Program Files\Epic Games\UE\_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode’  
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE\_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodeOps.gen.h’  
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE\_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodesAndCaptures.gen.h’  
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE\_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMMakeCapturesFuncs.gen.h’  
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE\_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMCaptureSwitch.gen.h’  
Compile module: BuildSettings  
Compile module: TraceLog  
Compile module: zlib  
Compile module: ICU  
Compile module: AtomicQueue  
Compile module: BLAKE3  
Compile module: OodleDataCompression  
Compile module: xxhash  
Compile module: libpas  
Compile module: IntelTBB  
Compile module: IntelVTune  
Compile module: mimalloc  
Compile module: Core  
Compile module: Json  
Compile module: Projects  
Compile module: CoreUObject  
Compile module: AnimationCore  
Compile module: InputCore  
Compile module: XInput  
Compile module: ApplicationCore  
Compile module: Nanosvg  
Compile module: DeveloperSettings  
Compile module: UElibPNG  
Compile module: FreeType2  
Compile module: HarfBuzz  
Compile module: SlateCore  
Compile module: ColorManagement  
Compile module: stb\_image\_resize2  
Compile module: ImageCore  
Compile module: Imath  
Compile module: UEOpenExr  
Compile module: LibJpegTurbo  
Compile module: LibTiff  
Compile module: UEJpegComp  
Compile module: ImageWrapper  
Compile module: Slate  
Compile module: AppFramework  
Compile module: NetCommon  
Compile module: Sockets  
Compile module: Networking  
Compile module: CookOnTheFly  
Compile module: EngineSettings  
Compile module: Analytics  
Compile module: EventLoop  
Compile module: OpenSSL  
Compile module: SSL  
Compile module: nghttp2  
Compile module: libcurl  
Compile module: WinHttp  
Compile module: HTTP  
Compile module: AnalyticsET  
Compile module: VirtualFileCache  
Compile module: BuildPatchServices  
Compile module: GeometryCore  
Compile module: IntelISPC  
Compile module: ChaosCore  
Compile module: Voronoi  
Compile module: Eigen  
Compile module: Chaos  
Compile module: PhysicsCore  
Compile module: FieldNotification  
Compile module: NetCore  
Compile module: IrisCore  
Compile module: UniversalObjectLocator  
Compile module: MeshDescription  
Compile module: MeshUtilitiesCommon  
Compile module: RawMesh  
Compile module: MikkTSpace  
Compile module: StaticMeshDescription  
Compile module: SkeletalMeshDescription  
Compile module: MeshConversion  
Compile module: DataflowCore  
Compile module: PropertyPath  
Compile module: UELibSampleRate  
Compile module: UEOgg  
Compile module: Vorbis  
Compile module: VorbisFile  
Compile module: libOpus  
Compile module: SignalProcessing  
Compile module: AudioMixerCore  
Compile module: AudioExtensions  
Compile module: TypedElementFramework  
Compile module: TypedElementRuntime  
Compile module: MoviePlayerProxy  
Compile module: AudioPlatformConfiguration  
Compile module: AudioLinkCore  
Compile module: Icmp  
Compile module: XmlParser  
Compile module: CoreOnline  
Compile module: JsonUtilities  
Compile module: Messaging  
Compile module: MessagingCommon  
Compile module: TelemetryUtils  
Compile module: AssetRegistry  
Compile module: EngineMessages  
Compile module: ReliabilityHandlerComponent  
Compile module: PacketHandler  
Compile module: RSA  
Compile module: PakFile  
Compile module: NetworkReplayStreaming  
Compile module: IoStoreOnDemand  
Compile module: ClothingSystemRuntimeInterface  
Compile module: AVIWriter  
Compile module: Advertising  
Compile module: DirectX  
Compile module: DX11  
Compile module: AMD\_AGS  
Compile module: IntelExtensionsFramework  
Compile module: NVAftermath  
Compile module: NVAPI  
Compile module: DX12  
Compile module: Vulkan  
Compile module: OpenGL  
Compile module: libWebSockets  
Compile module: NullDrv  
Compile module: RHICore  
Compile module: ImageWriteQueue  
Compile module: MaterialShaderQualitySettings  
Compile module: EyeTracker  
Compile module: Renderer  
Compile module: HeadMountedDisplay  
Compile module: D3D11RHI  
Compile module: D3D12RHI  
Compile module: PreLoadScreen  
Compile module: VulkanRHI  
Compile module: OpenGLDrv  
Compile module: RHI  
Compile module: RenderCore  
Compile module: Foliage  
Compile module: Landscape  
Compile module: SlateRHIRenderer  
Compile module: TimeManagement  
Compile module: MovieScene  
Compile module: ChaosSolverEngine  
Compile module: FieldSystemEngine  
Compile module: DataflowEngine  
Compile module: GeometryCollectionEngine  
Compile module: AnimGraphRuntime  
Compile module: Constraints  
Compile module: MovieSceneTracks  
Compile module: UMG  
Compile module: CinematicCamera  
Compile module: NonRealtimeAudioRenderer  
Compile module: SoundFieldRendering  
Compile module: AudioLinkEngine  
Compile module: AudioMixer  
Compile module: SynthBenchmark  
Compile module: GameplayTags  
Compile module: RadAudioDecoder  
Compile module: BinkAudioDecoder  
Compile module: VorbisAudioDecoder  
Compile module: OpusAudioDecoder  
Compile module: AdpcmAudioDecoder  
Compile module: MovieSceneCapture  
Compile module: Media  
Compile module: MediaUtils  
Compile module: MediaAssets  
Compile module: LevelSequence  
Compile module: MRMesh  
Compile module: MoviePlayer  
Compile module: StreamingPauseRendering  
Compile module: SlateNullRenderer  
Compile module: NullNetworkReplayStreaming  
Compile module: LocalFileNetworkReplayStreaming  
Compile module: HttpNetworkReplayStreaming  
Compile module: Engine  
Compile module: SandboxFile  
Compile module: Cbor  
Compile module: Serialization  
Compile module: Overlay  
Compile module: InstallBundleManager  
Compile module: ClothingSystemRuntimeCommon  
Compile module: ClothingSystemRuntimeNv  
Compile module: SessionMessages  
Compile module: SessionServices  
Compile module: CUDAHeader  
Compile module: CUDA  
Compile module: AVEncoder  
Compile module: GameplayMediaEncoder  
Compile module: WindowsPlatformFeatures  
Compile module: AudioMixerPlatformAudioLink  
Compile module: DX11Audio  
Compile module: XAudio2\_9  
Compile module: AudioMixerXAudio2  
Compile module: Launch  
Compile module: Landmass  
Compile module: VectorVM  
Compile module: NiagaraCore  
Compile module: NiagaraVertexFactories  
Compile module: NiagaraShader  
Compile module: Niagara  
Compile module: GeometryAlgorithms  
Compile module: DynamicMesh  
Compile module: Navmesh  
Compile module: NavigationSystem  
Compile module: GameplayTasks  
Compile module: AIModule  
Compile module: Water  
Compile module: NiagaraAnimNotifies  
Compile module: PythonScriptPluginPreload  
Compile module: OpenColorIOLib  
Compile module: OpenColorIOWrapper  
Compile module: OpenColorIO  
Compile module: StructUtils  
Compile module: MovieRenderPipelineCore  
Compile module: MovieRenderPipelineSettings  
Compile module: UEOpenExrRTTI  
Compile module: ActorLayerUtilities  
Compile module: MovieRenderPipelineRenderPasses  
Compile module: ConsoleVariablesEditorRuntime  
Compile module: SQLiteCore  
Compile module: SequencerScripting  
Compile module: StructUtilsEngine  
Compile module: AsyncLoadingScreen  
Compile module: Paper2D  
Compile module: AISupportModule  
Compile module: ACLPlugin  
Compile module: RigVM  
Compile module: ControlRig  
Compile module: ControlRigSpline  
Compile module: PBIK  
Compile module: IKRig  
Compile module: FullBodyIK  
Compile module: TemplateSequence  
Compile module: GameplayCameras  
Compile module: ChaosCaching  
Compile module: ChaosCloth  
Compile module: TakeMovieScene  
Compile module: AudioCaptureCore  
Compile module: AudioCaptureWasapi  
Compile module: DirectSound  
Compile module: AudioCaptureRtAudio  
Compile module: AudioCapture  
Compile module: OodleNetworkHandlerComponent  
Compile module: SignificanceManager  
Compile module: AnimationSharing  
Compile module: UObjectPlugin  
Compile module: FacialAnimation  
Compile module: EnhancedInput  
Compile module: VariantManagerContent  
Compile module: DatasmithContent  
Compile module: GLTFExporter  
Compile module: InterchangeCore  
Compile module: Draco  
Compile module: GLTFCore  
Compile module: InterchangeNodes  
Compile module: InterchangeEngine  
Compile module: TextureUtilitiesCommon  
Compile module: InterchangeFactoryNodes  
Compile module: InterchangeMessages  
Compile module: InterchangeDispatcher  
Compile module: InterchangeCommon  
Compile module: InterchangeCommonParser  
Compile module: IESFile  
Compile module: InterchangeImport  
Compile module: InterchangeExport  
Compile module: InterchangePipelines  
Compile module: AutomationUtils  
Compile module: BackChannel  
Compile module: GeometryCollectionTracks  
Compile module: PlanarCut  
Compile module: FractureEngine  
Compile module: InteractiveToolsFramework  
Compile module: GeometryFramework  
Compile module: GeometryCollectionNodes  
Compile module: ProceduralMeshComponent  
Compile module: DataflowEnginePlugin  
Compile module: DataflowNodes  
Compile module: ModelingOperators  
Compile module: MeshConversionEngineTypes  
Compile module: ModelingComponents  
Compile module: MeshModelingTools  
Compile module: MeshModelingToolsExp  
Compile module: ChaosNiagara  
Compile module: ChaosUserDataPT  
Compile module: CharacterAI  
Compile module: LocalizableMessage  
Compile module: LocalizableMessageBlueprint  
Compile module: IntelOIDN  
Compile module: OpenImageDenoise  
Compile module: PlatformCryptoTypes  
Compile module: PlatformCryptoOpenSSL  
Compile module: PlatformCrypto  
Compile module: EOSSDK  
Compile module: EOSShared  
Compile module: NiagaraSimCaching  
Compile module: GeometryCache  
Compile module: GeometryCacheTracks  
Compile module: AvfMediaFactory  
Compile module: ImgMediaEngine  
Compile module: OpenExrWrapper  
Compile module: ExrReaderGpu  
Compile module: ImgMedia  
Compile module: ImgMediaFactory  
Compile module: MediaCompositing  
Compile module: MediaPlate  
Compile module: WmfMedia  
Compile module: WmfMediaFactory  
Compile module: TcpMessaging  
Compile module: UdpMessaging  
Compile module: ActorSequence  
Compile module: OnlineBase  
Compile module: OnlineSubsystem  
Compile module: OnlineServicesInterface  
Compile module: Voice  
Compile module: OnlineSubsystemUtils  
Compile module: OnlineSubsystemNull  
Compile module: OnlineServicesCommon  
Compile module: OnlineServicesCommonEngineUtils  
Compile module: LauncherChunkInstaller  
Compile module: AndroidFileServer  
Compile module: AndroidPermission  
Compile module: AppleImageUtils  
Compile module: ArchVisCharacter  
Compile module: AssetTags  
Compile module: CableComponent  
Compile module: ChunkDownloader  
Compile module: CustomMeshComponent  
Compile module: ExampleDeviceProfileSelector  
Compile module: GooglePAD  
Compile module: LocationServicesBPLibrary  
Compile module: MetasoundGraphCore  
Compile module: MetasoundFrontend  
Compile module: MetasoundStandardNodes  
Compile module: MetasoundGenerator  
Compile module: WaveTable  
Compile module: MetasoundEngine  
Compile module: MetasoundEngineTest  
Compile module: AudioSynesthesiaCore  
Compile module: AudioAnalyzer  
Compile module: AudioSynesthesia  
Compile module: AdvancedWidgets  
Compile module: AudioWidgets  
Compile module: MobilePatchingUtils  
Compile module: MsQuic  
Compile module: MsQuicRuntime  
Compile module: ResonanceAudio  
Compile module: SoundFields  
Compile module: Synthesis  
Compile module: LibVpx  
Compile module: LibWebM  
Compile module: WebMMedia  
Compile module: WebMMediaFactory  
Compile module: WebMMoviePlayer  
Compile module: WindowsDeviceProfileSelector  
Compile module: WindowsMoviePlayer  
Compile module: InputDevice  
Compile module: XInputDevice  
Compile module: TraceUtilities  
Compile module: WorldMetricsCore  
Compile module: CsvMetrics  
Compile module: Refantazio  
Linking: Refantazio-Win64-Shipping.exe  
Command: @“C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\Refantazio\Shipping\Refantazio-Win64-Shipping.exe.rsp”  
Writing manifest to C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Manifest.xml  
Refantazio-Win64-Shipping.exe: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Binaries\Win64\Refantazio-Win64-Shipping.exe” doesn’t exist.  
Refantazio-Win64-Shipping.exe: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Binaries\Win64\Refantazio-Win64-Shipping.pdb” doesn’t exist.  
SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\Refantazio\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.obj” doesn’t exist.  
SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\Refantazio\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.pch” doesn’t exist.  
Refantazio.cpp: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\UnrealGame\Shipping\Refantazio\Refantazio.cpp.obj” doesn’t exist.  
Refantazio-Win64-Shipping.target: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Binaries\Win64\Refantazio-Win64-Shipping.target” doesn’t exist.  
Refantazio.cpp: Produced item “C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\UnrealGame\Shipping\Refantazio\Refantazio.cpp.dep.json” doesn’t exist.  
Checking for live coding mutex: Global\LiveCoding\_C++Users+nbris+Documents+Unreal Projects+Refantazio+Binaries+Win64+Refantazio-Win64-Shipping.exe  
Building Refantazio…  
Using Visual Studio 2022 14.42.34433 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).  
Warning: Visual Studio 2022 compiler is not a preferred version  
[Adaptive Build] Excluded from Refantazio unity file: Refantazio.cpp  
Determining max actions to execute in parallel (16 physical cores, 22 logical cores)  
Executing up to 16 processes, one per physical core  
Requested 1.5 GB memory per action, 14.23 GB available: limiting max parallel actions to 9  
Adding event matcher: CompileEventMatcher  
Adding event matcher: LinkEventMatcher  
Adding event matcher: MicrosoftEventMatcher  
Adding event matcher: XoreaxEventMatcher  
Using Parallel executor to run 4 action(s)  
------ Building 4 action(s) started ------  
Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp: Exited with error code 2 . The build will fail.  
Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp: WorkingDirectory C:\Program Files\Epic Games\UE\_5.4\Engine\Source  
Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\cl.exe @“C:\Users\nbris\Documents\Unreal Projects\Refantazio\Intermediate\Build\Win64\x64\Refantazio\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.obj.rsp”  
[1/4] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp  
C:\Program Files\Epic Games\UE\_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘\_\_has\_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’  
C:\Program Files\Epic Games\UE\_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline  
Total time in Parallel executor: 4.22 seconds  
Total execution time: 6.39 seconds  
CompilationResultException: OtherCompilationError  
at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, List`1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 451  
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801 at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411  
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252  
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660  
WriteFileIfChanged() wrote 0 changed files of 41 requested writes.  
Timeline:

[0.000]  
 0.000   
[6.425]
