Kia Ora all. Currently experiencing a very annoying issue that is likely a result of my own inexperience with Unreal. For a group project I am constructing what is basically a Slay the Spire clone and I am experiencing a number of issues trying to get my Blueprints (Visual display of cards) and C++ code (Used to store the deck of cards etc) to communicate.
I have various issues but by far the most urgent is that I am currently using the following bit of card in each of the subclasses to link the blueprint for each card to the card type (So that when I spawn a card from Blueprint it spawns the correct one).
My current problem is that this code will run and work fine if I compile it whilst Unreal is open, however if I close Unreal and then open the project again it will get stuck initializing at 75%. I suspect that this is because it cannot find the Blueprints (Potentially because I am using Github for this project).
If I comment out the code and build the solution in VS then I can open the project however if anyone knows a solution to my problem that would be much appreciated.