Having issues with floors not getting same baked lighting as walls/ceilings

“This is an unfortunate side-effect of how static indirect lighting is handled at the moment and doesn’t have an easy way to fix.

That’s helpful :frowning:

I’ll try some of the tips listed there, but at this point I think I bet on a wrong horse going into mobile development.

[MENTION=4894]Tim Hobson[/MENTION]

It’s not about shading differences between modular pieces. Floor is a single static mesh. It’s about lightmapper ignoring 100% sealed off space and not calculating lighting properly for indoor areas located in the outdoor areas.