Having issues with floors not getting same baked lighting as walls/ceilings

Walls are manifold (“watertight”) meshes, ceiling is a BSP brush converted to static mesh. Floor is non-manifold mesh.

Like I said, I turned on Use two-sided Lighting option on the floor actor - it didn’t change lighting on it.

Walls and floor are Infinity Blade assets, I didn’t mess with it (tweaked materials a bit, but nothing that would change lighting on them).