Have weapon fire rate faster than tick

[=修羅;580501]
Not sure if I follow you. What SirChronocide asked for was a way to call functions at an arbitrary interval regardless of framerate and that’s what timers do.

Agree, calculating the number of bullets that should be spawned on each tick depending on delta time is the more sensible choice. But if for some reason he really needs to call events on micro intervals it’s good to know that timers work and are very reliable.
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Problem is he is trying to make a minigun. And if he uses timer or timeline, every event will be triggered on every frame minimum. So if you arrange a timer that triggers 2 times each 0.008 seconds, the event will trigger only once. If you make it very small, such as 0.001 seconds, it will trigger twice in the same frame and this will still cause the event to trigger 2 times at the same time just duplicating the event, sound, hit, etc.

I will be honest though, a minigun that is firing each 0.0166667 seconds is still fast. :stuck_out_tongue: