Have we reached to any first party Dynamic GI solution in a use able state like DFGI ?
Or are we still limited to LPV only?
Have we reached to any first party Dynamic GI solution in a use able state like DFGI ?
Or are we still limited to LPV only?
Getting really really close: Realtime Dynamic GI + Reflections + AO + Emissive plugin - AHR - Work in Progress - Unreal Engine Forums