I remain convinced that nothing comes close to VXGI (or similar) at this stage. So we’re looking at PC games released around 2020 and the next-next-gen consoles having full dynamic GI. It’s close but a few years away.
For static lightmapping with dynamic lights there’s a bit more optimisation to do for VR, etc. so that will probably be the main focus the next five years.
LPV doesn’t appear useable for a large majority of developers.