The bleeding problem was resloved “mostly” and like i wrote it is still a work in progress, they call SVOTI even experimental.
And for the bleeding, we even have this kind of problems with lightmass, so i don’t see any logic in not using SVOTI.
I would love to see this kind of lighting / GI in UE4. Take a look at kingdom come on youtube “the new alpha”, SVOTI is looking absolut amazing.
I understand that some people didn’t like Crytek/Cryngine becasue of some reasons but SVOTI is by far the best full dynamic GI solution so far.