I’m trying to build a team system a lot like Trouble In Terrorist Town. In other words, you have teams and teamates, but only know who’s on your team, and don’t know what team your enemies are on.
(I also want to make it dynamic, so I can disable this feature or not)
So… how do I store a master variable on the server that only certain clients get, and others get a fake variable?
Thanks a bunch!