# Have an actor automatically place markers only for the editor

**URL:** <https://forums.unrealengine.com/t/have-an-actor-automatically-place-markers-only-for-the-editor/425483>\
**Category:** Blueprint\
**Tags:** spawn, unreal-engine, editor, UE4, question\
**Created:** [May 19, 2018, 4:03pm UTC](https://forums.unrealengine.com/t/have-an-actor-automatically-place-markers-only-for-the-editor/425483 "2018-05-19T16:03:27Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [May 19, 2018, 6:23pm UTC](https://forums.unrealengine.com/t/have-an-actor-automatically-place-markers-only-for-the-editor/425483/2 "2018-05-19T18:23:08Z")

</div>

Yes with components, you can mark any visual component ( think billboard will be the best choose for you) to be “Hidden in Game” and “Is Editor Only” in properties (you still need to hide the component as it still be visible in PIE). In costruction script which is executed on every change of location of actor you move component in location you want to mark, or clear all marking components and remake them.

With C++ you can also use component visualizerwhich is less physical and allows to draw anything in editor

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

_[View the full topic](https://forums.unrealengine.com/t/have-an-actor-automatically-place-markers-only-for-the-editor/425483)._
