I am trying to figure out how to get the “worldspace up vector” but can’t seem to find anything on the docs. Basically I have my character swimming in water, but after a certain angle (pitch value) I want to add impulse straight up in world space. This is basically a way to avoid gimbal lock when swimming at a 90 degree angle up or down.
Currently Im adding impulse using the Forward Vector when the character is within an acceptable pitch. Otherwise I create a vector and add impulse only to Z. This sorta works but my character is still moving forward. I want to find a way to move him straight up or down after a certain pitch via impulse.
Is there a way to get the absolute world Up vector so no matter my character’s rotation I can add impulse straight up?
Here is my blueprint code where I determine the current pitch and then try to add impulse ONLY in the Z-axis.
Would appreciate any help I can get.