Hello, I am trying to have a trigger in the World make something change within a specific Actors Blueprint and their components. How can I make a trigger in the world upon overlap, change a component within another characters blueprint?
For example. My Actor has it’s own blueprint and a light as a component and I would like that light to turn off when the player interacts with a Trigger volume in the world that is unrelated to that Actor and it’s own blueprint.
I know how to make triggers effect other objects within the “Level Blueprint” editor, but I do not know how to make something in the “Level BluePrint Editor” change something within a different Actors blueprint and it’s specific components.
Any ideas or examples would extremely helpful and awesome. Thank you.