Aghm… Here my advises.
#1 Don’t invest money before you’re familiar enough with the development phases of a game.
- You risk to lose your investment and get disappointed.
#2 You need either developing skills or marketing skills to have realistic success chance.
- Bossing around people in something you have no idea, except the idea itself will result to wasted time and to advice #1
#3 Get more money and hire someone who have published at least semi-serious 2-3 game titles.
First you have to start “prototyping” as the user above me said.
Most important things:
What genre is the game. & What mechanics it’s using. For an example
A lot of dreaming people want to make an MMORPG, that’s work of a team of 20+ people at least… Not likely.
You can decide 2D or 3D, both have pros and cons, but in one sentence 2D is obviously cheaper to produce and you can produce a product with longer length, and 3D is more expensive, sacrificing the duration of the product. You’ll need to focus to release a short scene first.
If your game have personalities like 3D characters, that’s insane…
That’s a process of
Modeling, Texturing, Rigging, Animating, Integration in the Engine. That’s a really hard process and if you want a good results you need a talented person. (but the industry is always hungry for that kind of specialist, so it’s very unlikely)
Finding a single person with skills like that… is quite impossible, and if you do it’s MVP so you less than $3000 a month won’t be a chance.
Also you need Level Designer, (a person who will realize the work of everyone else in the actual game, he needs to have basic knowledge of all other aspects of the asset creation in order to execute it good)
You’ll need a programmer, focused on blueprint and C++ and the game programmers are… well… their coding sills should be impressive. to handle the job.
You need sound engineer, that one is clear… yeah the guy who will make boom Bamm
That’s the bare limit of man power or skill power to start a classic game (you always can make a type of game that kind requirements are not needed, but let’s be honest… people dreams are no humble, so and your game idea I bet, lol)
Awhh… and I forgot… you need a marketing expect, because without one you’ll be relaying only on luck and producing extraordinary product, and I won’t relay on that.
I’m still quite new in all of this, but… knowing your limits is power too