( Hash? ) .uassets so unmodified files are not marked as modified by VCS


It would be really great if Unreal created some kind of hash-like system so that .uassets would stop being marked as *modified *by VCS ( Git in my case ).
I’m using Auto-Reimport ( which is great ) but everytime I *add *files to *commit *ALL .uassets are marked as modified, even if they are not.

Thank you!