Has the "AutomationTool error: No files found to deploy" bug been fixed

I keep getting “AutomationTool error: No files found to deploy” when building from source and deploying to win. I read countless pages how I should compile every option update to vs 2013 **but
**
I am using the latest VS express and tried every possible compile combination and the build still fails WHY???


ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\UnrealEngine\Engine\Binaries\Win32 with wildcard UE4Game-Win32-Shipping.exe and exclusions 
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\UnrealEngine\Engine\Binaries\Win32 with wildcard UE4Game-Win32-Shipping.exe and exclusions 
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace:    at DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line 319
MainFrameActions: Packaging (Windows (32-bit)):    at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 20
MainFrameActions: Packaging (Windows (32-bit)):    at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 136
MainFrameActions: Packaging (Windows (32-bit)):    at Win32Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 338
MainFrameActions: Packaging (Windows (32-bit)):    at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 199
MainFrameActions: Packaging (Windows (32-bit)):    at Project.CopyBuildToStagingDirectory(ProjectParams Params) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1101
MainFrameActions: Packaging (Windows (32-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 258
MainFrameActions: Packaging (Windows (32-bit)):    at BuildCommand.Execute() in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 371
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String] CommandLine) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 343
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 167
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 649
MainFrameActions: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main() in d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 114
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for D:\UnrealEngine\Engine\Binaries\Win32 with wildcard UE4Game-Win32-Shipping.exe and exclusions 
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): AutomationToolLauncher exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED

What are the correct steps to a working editor that IS able to pack e game

I’m getting this error as well for both Development & Shipping builds…starting to worry