# Has something changed with the verse engine causing performance issues ?

**URL:** <https://forums.unrealengine.com/t/has-something-changed-with-the-verse-engine-causing-performance-issues/2614774>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-editor-for-fortnite, fortnite-creative, fortnite\
**Created:** [July 22, 2025, 8:27pm UTC](https://forums.unrealengine.com/t/has-something-changed-with-the-verse-engine-causing-performance-issues/2614774 "2025-07-22T20:27:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [July 22, 2025, 8:27pm UTC](https://forums.unrealengine.com/t/has-something-changed-with-the-verse-engine-causing-performance-issues/2614774/1 "2025-07-22T20:27:34Z")

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### Summary

I published a map recently a cube io game and everything was fine all the way through testing ect i managed to get the map play tested and this also visually looks good yet now for some reason even with 2 players and very small chain lengths its so bad on performance and i dnt get the issue ? Its like after the last update something has drastically changed with the verse engine and it doesnt run as efficient as it did previously

### Please select what you are reporting on:

Verse

### What Type of Bug are you experiencing?

Stability

### Steps to Reproduce

I have no idea all i know is the game was fine and no issues even with 10+ players everything was ok to a acceptable standard yet now even with 1 player tbh its so bad

### Expected Result

that it should work as it did before the update

### Observed Result

something feels like its changed in the verse engine and its not running correctly

### Platform(s)

pc

### Video

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/3/4/73450ccbf22171bbd12a01cb6c81e71c877060df.jpeg "FCHQ Playtesting Week 293!!") ](https://www.youtube.com/watch?v=G-RZotcBh18)

### Additional Notes

I linked the stream it starts at 32.00 roughly and as you can see there is numerous players big chains and no issues at all.

It only shows 5 players on the ui but there was maybe 8 or so in the game and it visually looks ok

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [July 22, 2025, 8:44pm UTC](https://forums.unrealengine.com/t/has-something-changed-with-the-verse-engine-causing-performance-issues/2614774/2 "2025-07-22T20:44:38Z")

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I will share a vid showing the issue/performance drop

I have 39 cubes at the end of the vid in total. In the published version as seen in the video its 50 cubes to 1T players can have all chain lengths and it was ok but now if i have myself and my spare and both have 4-7 cubes its so bad now its laggy hitchy ect and it worked smoothly before.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/b/7/3b72cb504115aba2a5bbfae4b7637fd4c0c783dd.jpeg "Issue with verse performance") ](https://www.youtube.com/watch?v=OamxUFKh_So)

On the version thats published currently the tick ui gone crazy when your not even in the game as a cube and it should be stable.

I did make some tweaks to the verse over time to better optimize it from the original publish as seen in the first video so the version should handle it better yet nope its so bad. Just to ensure it wasnt my changes i loading the og verse script i used as i have daily backups and even using that script its even worse now yet on the og publish as seen its perfect.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [January 18, 2026, 8:28pm UTC](https://forums.unrealengine.com/t/has-something-changed-with-the-verse-engine-causing-performance-issues/2614774/3 "2026-01-18T20:28:34Z")

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