Greetings -
I’m working with version UE 4.18.1 and am encountering the same problem myself.
I tried including “Object.h” but to no avail.
Does anyone know which header to include in order to get this working?
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Object.h"
#include "My_Actor.generated.h"
UCLASS()
class MYActorProject My_Actor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
My_Actor();
...
// Visual Studio Can't find "PostEditChangeProperty"
virtual void PostEditChangeProperty(struct FPropertyChangeEvent&) override;
...
};