I had nice UI experience showing textures in the classic HUD, is the same pourpose than widget viewport, a 2D overlay. Of course in VR the best way is showing actors in the scene, but for some project a simple data in UI could be enough or valid. So I can’t undestand why unreal users and developers are negative in that point, I’m not engineer but I suppose is possible to check if HUD is active show the widget doubled or something like that. I hope unreal developers are working to get work, in some way.