Has anyone tried to use UMG with the oculus yet?

The resolution to the original issue is now to use 3D Widgets. UMG is projected directly on the camera in its 2D form, which is where the problem is occurring with having two camera “eyes”. After looking into solutions with making the 2D widget appear directly in the eyes, it was determined that the best solution is to use 3D widget that is attached to the camera, but placed slightly away. creates the illusion of the UI floating in from of your player’s eyes, just like a HUD. It turns out that putting anything directly in the eyes of your player is nauseating and gives them a “I have something stuck in my eye” effect, which can cause strain that is painful.