# Has anyone solved the dark artifacts on RTX foliage yet?

**URL:** <https://forums.unrealengine.com/t/has-anyone-solved-the-dark-artifacts-on-rtx-foliage-yet/481929>\
**Category:** Rendering\
**Tags:** world-position-offse, artifacts, unreal-engine, Ray-Tracing, Foliage, question\
**Created:** [April 14, 2021, 6:12pm UTC](https://forums.unrealengine.com/t/has-anyone-solved-the-dark-artifacts-on-rtx-foliage-yet/481929 "2021-04-14T18:12:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![padraigmcalister](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@padraigmcalister](https://forums.unrealengine.com/u/padraigmcalister)\
**Post date:** [April 14, 2021, 6:12pm UTC](https://forums.unrealengine.com/t/has-anyone-solved-the-dark-artifacts-on-rtx-foliage-yet/481929/1 "2021-04-14T18:12:49Z")

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Hi guys. I know this question has been asked before but I haven’t seen much activity on it recently. The issue is basically dark shading artifacts on foliage when using ray tracing. This is on a megascans asset but i know this happens on others. So far I’ve tried:

Turning off wind (world position offset) - This stops the weird black effect but I need the wind so this is not an option.  
Turning on ‘Evaluate World position’ - This is only available as a static mesh, not as foliage in a volume or landscape grass material.  
Turn off cast shadows - Stops the effect but then I have no shadows which is less than ideal.

I’m pretty sure this can be omitted with commands as seen here :[link text][1] however I dont think these commands work in the shipped version of 4.26

Thanks for reading!

 ![335897-screenshot-2021-04-14-184934.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/3/4/c34a46bcebdeeaaaf3ccec69c2fd88c37a8d61ed.png)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [April 14, 2021, 7:06pm UTC](https://forums.unrealengine.com/t/has-anyone-solved-the-dark-artifacts-on-rtx-foliage-yet/481929/2 "2021-04-14T19:06:46Z")

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I’m assuming those console commands will work in a packaged game, you can call them from the console node. Have you tried it?

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**Author:** ![ROROTAKU](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ROROTAKU](https://forums.unrealengine.com/u/ROROTAKU)\
**Post date:** [March 27, 2023, 6:59pm UTC](https://forums.unrealengine.com/t/has-anyone-solved-the-dark-artifacts-on-rtx-foliage-yet/481929/3 "2023-03-27T18:59:27Z")

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Hi, did you find a fix for it?
