Has anyone implemented the Uchimura/Gran Turismo tonemapper sucessfully?

So I’m having the same problem as described here https://forums.unrealengine.com/deve…te-old-effects
where the emissive color is becoming whiter (or red becomes orange or pink etc) as it get brighter

I came across this artwork https://www.artstation.com/artwork/EV0lD2 ,
the author mentioned the Uchimura tonemapper.

I read a little about this tonemapper, but it’s too complicated for me to implement.
Is there anyone that has done it and/or can help with changing the default tonemapper to the Uchimura’s tonemapper?

Hi,
In 4.26 there is a new option for Post Processeing which adresses this issue.
I posted this in another thread. :slight_smile:
https://forums.unrealengine.com/development-discussion/rendering/109759-4-15-tonemapper-is-it-possible-to-simulate-old-effects?p=1862904#post1862904

@Viewtron Hey, thanks for the heads up!