So I’m having the same problem as described here https://forums.unrealengine.com/deve…te-old-effects
where the emissive color is becoming whiter (or red becomes orange or pink etc) as it get brighter
I came across this artwork https://www.artstation.com/artwork/EV0lD2 ,
the author mentioned the Uchimura tonemapper.
I read a little about this tonemapper, but it’s too complicated for me to implement.
Is there anyone that has done it and/or can help with changing the default tonemapper to the Uchimura’s tonemapper?