Hardware Ray Tracing Causing Black Flashing in 5.1

Thanks for the tips. I’ve tried all those previously except running the game drivers. I’ve stuck with studio drivers for the stability purposes. I did however find that I had an extra Niagara system that got missed when I was changing the simulation method to GPU. When I switched all the Niagara systems to GPU simulation the flashing went away immediately and has stayed away. So that’s what the black flashing was related to. Why? I have absolutely no idea. Maybe the Niagara systems using the CPU to calculate was conflicting with the GPU in some way? In any case, that’s how I solved it – turning all the Niagara systems to GPU simulation instead of CPU.