HI Serob,
While RealityCapture is designed to deliver consistent results across different hardware setups, there are rare edge cases where differences in CPU or GPU generations can subtly affect the output, not just the processing speed.
If you notice significant variations in mesh quality despite using the exact same inputs and settings, it’s absolutely worth a closer look. We encourage you to report a bug so that we can investigate further.
If you’re open to it, providing reproducible steps and, if possible, the affected project files would be incredibly helpful for our team. You can reach out through the Contact Us page to report a bug directly.
Thank you again for bringing this to our attention!
We’re here to help.