# Handling Player Joins Mid-Game

**URL:** <https://forums.unrealengine.com/t/handling-player-joins-mid-game/2007034>\
**Category:** Verse\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [September 5, 2024, 6:53pm UTC](https://forums.unrealengine.com/t/handling-player-joins-mid-game/2007034 "2024-09-05T18:53:09Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Rak\_Bibi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rak\_Bibi](https://forums.unrealengine.com/u/Rak_Bibi)\
**Post date:** [September 17, 2024, 8:54am UTC](https://forums.unrealengine.com/t/handling-player-joins-mid-game/2007034/9 "2024-09-17T08:54:53Z")

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Hi LAMA. sorry for the late response (I was trying to do what you said and tried other things as well)  
I tried so many different methods to try and get the joining players into spectate without affacting the other players and the round system but i failed. one time the players spawn in after 1 round of spectating other time they spawn immediately when joining.  
I didnt specified earlier but my island settings spawn limit is set to 1 and im using this workarounds to spawn my players each round:  
[[Workaround] Spectate a player after calling Respawn() - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/workaround-spectate-a-player-after-calling-respawn/1784748)  
How do get a list of only the participating players ? and what settings should i choose in the join in progress setting in order to make this work ?  
just reminding im new to coding but if you just guide me to the right direction i can investigate by myself so i wont botther you to much 😀

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