I’ve followed the “Third person blueprint” tutorial entirely for the second time but i didn’t get one thing…
When should i manage the animations using state machines instead of animation montages and viceversa?
For example,in the tutorial,the “run->jump” cycle is handled by switching states inside a state machine,and then the punching
is handled on animation montage.
But the same run->jump thing could have been accomplished by using an animation montage and looping through section of it.
So,what are the benefits of one method over another?
Thanks in advance.