Handle Respawn after actor is Destroyed

Hello all,

I am making a multiplayer project and i have ran into an issue where i can not get my clients to respawn correctly after there pawn has been destroy. What i current have is a onDestroyed event called in my character bp that calls a event to respawn character on my player controller BP that is ran on the server. The issue i have is it is spawning 2 pawns but only possesing one where only one should be possesed. Any help on how to do this correctly would be appreciated


If you are spawning two pawns then I suspect what is happening is that you are spawning one at your client and a second one at the server. You need to arrange that you are only spawning and possessing at the server. If you posted some images of your blueprint node setup it might be possible to be more helpful.