Hello all,
I am making a multiplayer project and i have ran into an issue where i can not get my clients to respawn correctly after there pawn has been destroy. What i current have is a onDestroyed event called in my character bp that calls a event to respawn character on my player controller BP that is ran on the server. The issue i have is it is spawning 2 pawns but only possesing one where only one should be possesed. Any help on how to do this correctly would be appreciated
cheers