Handle few thousands of collisions?

Simplifiy collisons, for sure. But also find out about two other things:

  1. Understanding collision responses:

There’s no point in things looking for objects they’re just not going to collide with, or you aren’t interested in them colliding. So you can fine tune this section. For me, that made the frame rate go from about 60, back up to 120.

  1. Custom collision channels ( ie, invent your own collsions ):