# Handheld AR Template 4.27 compiling/build Error

**URL:** <https://forums.unrealengine.com/t/handheld-ar-template-4-27-compiling-build-error/488743>\
**Category:** XR Development\
**Tags:** windows-10, template-project, ARKit, unreal-engine, iOS, question\
**Created:** [September 13, 2021, 9:08pm UTC](https://forums.unrealengine.com/t/handheld-ar-template-4-27-compiling-build-error/488743 "2021-09-13T21:08:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![JimmyAnimAll](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JimmyAnimAll](https://forums.unrealengine.com/u/JimmyAnimAll)\
**Post date:** [September 13, 2021, 9:08pm UTC](https://forums.unrealengine.com/t/handheld-ar-template-4-27-compiling-build-error/488743/1 "2021-09-13T21:08:52Z")

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Hello Devs

I get this error when I’m trying to build/compile/cook/deploy. I don’t even know which name is correct, not to mention I have no idea how to fix this. I paid 99$ for Apple Dev program just to start testing things with AR and I cant get through with this 😕 .

I tried with 3rd person template, I followed with all documentation and it works , YEY:) ! , BUT ☹ handheld project gives me this @#$%^&\* Error. I didn’t use any coding - obviously 😊 -

does Any One has any ideas how to get this working on windows 10 :? Are there any options other than buying Mac :? I hope it’s easily fixable, and just I’m doing something wrong.

LogPlayLevel: Error: ERROR: Remote compiling requires a server name. Use the editor (Project Settings \> IOS) to set up your remote compilation settings.

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**Author:** ![ryantow](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ryantow](https://forums.unrealengine.com/u/ryantow)\
**Post date:** [September 13, 2021, 10:11pm UTC](https://forums.unrealengine.com/t/handheld-ar-template-4-27-compiling-build-error/488743/2 "2021-09-13T22:11:43Z")

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Bad news. You have to have a Mac to compile for iOS. That remote setting is asking you for a hostname or IP address for your Mac w/ XCode installed.

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**Author:** ![AlbertoPaidea](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlbertoPaidea](https://forums.unrealengine.com/u/AlbertoPaidea)\
**Post date:** [October 5, 2022, 8:22pm UTC](https://forums.unrealengine.com/t/handheld-ar-template-4-27-compiling-build-error/488743/3 "2022-10-05T20:22:55Z")

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Can someone explain why my handled AR asks for a Mac to compile? It’is a blueprintonly project. I have already build bluprintonly projects without a Mac.
