Hello, I’ve been having great success importing my brush geometry and materials, but I’ve been running in to a lighting issue where some faces appear to have a inverted normal? When I first came across this issue would select the static mesh and use the “Bake Materials” option. This fixed the lighting issue, but the newly baked materials don’t always save when I use the save all assets option, close the project/UE4, and reopen the project - the baked materials default back to the imported materials generated from HammUEr.
I’ve tried searching through these inquiries to find something related to this, unfortunately I don’t think I’ve found a solution, I apologize if this question has been answered before.