HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

Question:

  • This come with the complete source code ?
  • The import are into normal meshes or ?
  • Are the meshes packaged into groups or something or each brush is individual and how the collision is managed ?
  • Does this support reimport the level from Radiant or hammer with updated components and exiting ones to the already imported UE4 level ?
  • This import the correct lightmaps <or generates it> and density from Hammer ?