Question:
- This come with the complete source code ?
- The import are into normal meshes or ?
- Are the meshes packaged into groups or something or each brush is individual and how the collision is managed ?
- Does this support reimport the level from Radiant or hammer with updated components and exiting ones to the already imported UE4 level ?
- This import the correct lightmaps <or generates it> and density from Hammer ?