Sorry it took a while to respond, apparently the forums decided they didn’t need to notify me any more -_-
Meshes with incorrect transforms is strange. Is there anything special about these? Are they some kind of func_something? Can you put (part of) a VMF getting a wrong import online somewhere?
The thermonuclear option, as its name implies, really isn’t for general use, it’s just for extreme and very specific cases, for single import replacements.
The rounding options aren’t really extended to displacements at the moment, but I’ll try and extend it to those as well.
The texture stuff is… worrying, and I’ll look into that.
Also, what version on which UE4 flavour are you running?
UPDATE: So you were right, there was an error in my DXT1 decoder (apparently I copypasted a line for a new case, then forgot to actually *edit the line, *for which I apologise), which is fixed in the new 1.8 alpha for 4.17 version I just uploaded. This new build also includes a new “round displacements” option on the settings pane, that’ll round off values for displacements. Note that this *will probably *make your displacements slightly less smooth.