HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

Just wanted to say that this plugin has been incredibly useful to me, but I have a few issues I’m experiencing. The first major issue seems to be the fact that certain textures, on import, have some artifacting going on, especially around edges of the texture. I don’t know if there’s a pattern, I haven’t been able to find one, since it’s not tied to the VTF alpha format, but still happens consistently to specific textures only. Here’s an example using the HL2 radiator texture that also suffers from this problem. It seems to be HammUEr specific, as using VTFEdit and converting the file manually to a TGA doesn’t result in the artifacting on import into UE4, and additionally, also seems to improve the texture quality, as I believe HammUEr compresses the textures quite dramatically, or at least, it seems to be doing that visibly.

Additionally, in a number of cases, I’ve had VMFs with meshes with incorrect transforms, but this only happens on a per map basis on a per mesh basis. In other VMFs the “log mesh” might have proper transforms, but in another map, they are all skewed drastically in unpredictable directions. The VMF is fine in normal Hammer, but for some reason, on import to UE4, certain specific models are transformed incorrectly in the same way.

Finally, as others have mentioned, displacement seams are often incongruent, even while both “rounding” options are selected, though the “thermonuclear” option also has the side effect of transforming some meshes incorrectly. As far as I know, no option really tackles this issue when gaps are large, though I must say, the gaps don’t happen to normal brushes, or at least if they do, they are not as noticeable.

I’d love some help with this if possible. The most pressing is the texture quality issue. Materials seem to be working fine, but certain textures themselves are having issues and I have so many textures that it’s quite difficult to go in manually through each one to look for artifacts.