HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

I know I’ve asked this already but I am hoping that maybe some more information was discovered related to it. I am still having some culling issues with the geometry, primarily when zipping around a corner.

You can see the geometry in this test map briefly pop in before the culling bounds are in view. I get slightly better results if I bump everything’s bounds up but its still noticeable. I also tried precomputed visibility volumes and it appears to have the same results. The only things I have been able to really find are people saying “Don’t over modularize your maps” which doesn’t really help when converting a bunch of BSP brushes.