HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

Still toying, but I think there is an issue with the content of the assets I am importing. The original mapper used assets from a variety of original (cited) sources, and the conversion is two-step, as the map is in *.BSP format, and not *.VMF

So I need to convert into VMF and then convert the file hierarchy headers and flags prior to attempting HammUEriteing the files into UE4.

What would be incredibly helpful is an enumerate system, where one can:

  1. Select a folder
  2. click a button
  3. Have HammUEr enumerate the folder
  4. Make selections
  5. Miller time

This way, the reading and alteration of header files and Source flags are just ‘figured out’ and all one has to do is pick and choose. This is one of the problems of dealing with old systems, as there is always a great deal of conversion issue with the source engine. Custom content moreso, and combined content…worse still.

What would also be úber-helpful, is the creation of a tagging system, so it is clear who or what is due credit for ported content.

Anyway, still toying and playing with the import/conversion process, but more news as it comes.