Version 1.5 alpha is now up on both storefronts.
As usual, let me know if you run into any problems.
Quick Quake 3 material import guide:
First, select your quake3 extures directory and let it run in “Both” mode, so it’ll generate materials for every single texture.
Then and only then, select your quake3\scripts directory and let it run in “materials” mode, which should adjust a couple of them.
(The reason why is that quite a lot of the textures aren’t mentioned in the q3 shader files)
As with Doom3, the materials won’t be perfect by a long shot (no animated materials, no strange opengl blend modes, etc), but they’ll be fine for 90+% of the walls and floors.