HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

I’m not very good at this, but…

  1. Right. I think you need to add a constant off your specular value to set it to 0?

  2. Hm. The lightmap generation errors is 100% UE stuff, but you should be able to ignore most of them, I think. Try increasing your lightmap size for your meshes, though?

  3. Sadly, not that I know of. Unreal’s decals are… limited… compared to the Source ones.