HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

I do have a few issues that are really UE related and not hammUEr related but any help is appreciated.

  1. How do i prevent my decals/overlays from reflecting light? I’m using your basic set up here

what I see: http://i.imgur.com/3nMT6yq.png

it looks odd when you have a rug reflecting light inside a dark room.

  1. Looks like when I build my lighting, that’s when I see the choppy geometry again. These are the types of errors I’m seeing after compiling the lighting on preview: http://i.imgur.com/s5gjbr7.png

  2. is there any way to tell a decal to ignore certain surfaces? increasing the scaling on the X value helped but it can also ride up on walls or models/actors as you can see here: http://i.imgur.com/9hSajLu.png

you can see the texture stretching itself over the rock and the side of the wall.