I do have a few issues that are really UE related and not hammUEr related but any help is appreciated.
- How do i prevent my decals/overlays from reflecting light? I’m using your basic set up here
what I see: http://i.imgur.com/3nMT6yq.png
it looks odd when you have a rug reflecting light inside a dark room.
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Looks like when I build my lighting, that’s when I see the choppy geometry again. These are the types of errors I’m seeing after compiling the lighting on preview: http://i.imgur.com/s5gjbr7.png
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is there any way to tell a decal to ignore certain surfaces? increasing the scaling on the X value helped but it can also ride up on walls or models/actors as you can see here: http://i.imgur.com/9hSajLu.png
you can see the texture stretching itself over the rock and the side of the wall.