HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

I’m dumb, I was still getting choppy geometry on the OLD map, after using your settings and importing the map again, problem fixed!

and yea I meant decals, whoops. Ok I’ll try adjusting the decal location/size/etc., see what happens.

I hope we’re talking about the same thing? Source textures that have multiple textures in one, so when you make a displacement you can paint an alpha and get the secondary texture to show, you can create some nice blending. So instead of seeing the nice blended textures, I just see some odd looking stuff which I can screen shot and send you when I get home in a couple hours.

Or maybe this is a solution you are offering, my UE understanding is like day -1, lol, it’s difficult for me to find the correct settings necessary to tweak. I’m really just too used to the source way of doing things but I’m here to learn, really appreciate the help.