HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

It should be enabled by default if you’re using version 1.2, but it can be turned off on the configUEr tab

This should solve that.

Edit: Another possibility is that the source materials weren’t $decal 1 and that because of that the unreal engine materials were built with your normal base material and not your decal base material, so check that too.