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is there some weird lighting property with func_detail? I selected all my geometry then moved it to world so that there was no func_detail in the map, I imported it fresh and some of my issues were fixed but not all of them, I think I need to nodraw every texture you aren’t supposed to see because I believe that’s fixing it, but I dunno, there seem to be a few anomalies.
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I was using “ignore” for the most part then selected it to “In PropUEr” and everything imported small again, haven’t tried the 3rd option “UE scale”, is that the one?
3/4. I seemed to have fixed the issue, I tried this:
looks like my models and textures that were supposed to be masked are now showing masked.
and I have a question, will we be able to import player clips?