HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

Hello, I recently got this plugin so excuse me if these problems have been solved, if it has, point me in the right direction? I’m also very new to UE but fairly familiar with source.

So I’m importing my map and this is my biggest issue atm:


As you can see I’m getting very odd lighting on blocks that have been sliced in source. Is it some faces not having no draw textures where they should be? I tried solving that by making the faces displacements or simply no drawing every texture that shouldn’t be showing but still had trouble. And this isn’t every object, some func_details seem to not have this issue yet when I have multiple objects grouped as a func_detail, I get this shadowy look on all my sliced up geometry.

My second issue is that my props are importing in super tiny, I assume because I’m scaling my map to the default (according to the plugin) size which is 39.369999~, and the props are importing as 100? I’ve managed to do a quick fix by selecting all of them in the world outliner then scaling them from 1.0 to 2.5, but it’s still not perfect. How do I fix this?

Third issue is I’m trying to import textures with an alpha channel, I tried following the 2nd guide joewintergreen set up but I still see black in my textures:


Fourth, all of my props that are foliage types, such as bushes or trees look like this:


Really scratching my head on this one… Thanks in advance