So bit of a question or two -
- Are collisions maintained during the export process between hammer and UE4 or do I have to set the back up in Unreal 4 or 3D Modeling app?
- Can I export from the awesome TrenchBroom Editor to Unreal 4? Are additional formats supported beside .VMF?
Looks super cool and very useful,
HeadClot
Also In B4 Half Life Remake in Unreal 4